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Gems Hunter

During the year we were able to have lessons from many speaker, including Didier Chanfray, Game Designer for Little Big Adventure.

During his intervention, we had to create, with a Zelda-like Level concept in view of 2 other comrades, isometric where the player must be able to feel a feeling of progression. ​

On this project I mainly participated in the creation of 2D Illustrations (Title, visual of the items) and on the Game Design document

The World of Maru

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